The Nature of Temporal Fluctuations in Musical Rhythms

 

"Even the best musicians do not play rhythms with perfect precision. Slight deviations from an ideal beat pattern are a fundamental characteristic of music played by humans. In this public evening lecture Theo Geisel discusses the statistical laws underlying rhythmic fluctuations and their role in musical perception. Based on these findings one can make computer generated music sound more human. Assisted by the Municipality of Heraklion String Quartet and with audio examples from the Art of Fugue to stochastic music he highlights the general role of long range correlations in music and its perception by the information processing in our brains."

 

 

 

 

Venue

Heraklion, University of Crete, Amphitheatre of Student Center Building
Friday 6 September 2013 at 6:30pm (EET)

 

 

Purpose of the Multicast / Multicast URL

The evening lecture of Dr. Theo Geisel was multicasted live online via "Distance learning Music Agoge" project (powered by ODS). The purpose of this attempt was to investigate the possibility of connecting similar European venues with music educational scenarios that involve videoconference and streaming media applications. These scenarios are currently under development by the "Let Us Share The Music" ODS community.  This multicast was one more attempt to establish audiovisual multiple-site links from places of cultural or educational interest by using the least possible means. Viewers from Attika and Peloponnesus attended the multicast.  

 

Viewers followed the instructions of this document.

Maximum online users: 25 due to full-interactive capabilities of your computer with all others (read "Important" txt on login)

 

 

 

MULTICAST ID

Hardware
Processor / OS: HP 6875s, 2.0 GHz- AMD Athlon DUAL CORE / Windows Vista 32bit
Webcamera: Logitech Orbit Sphere
Audio card / Mic: Built-in /  Sony DS 70 P

Software/Platform
Adobe Connect Pro v7.5

 

 

Poster

 

 

 Click to enlarge in PDF

 

 

 

 

 

Video-links provided here lead to actual reproductions of the multicast environment that allows interaction between multiple on-line participants. In order to test the least means possible for this attempt, the low audiovisual quality is considered a known issue.
 

Video excerpt 1

Video excerpt 2

Video excerpt  3